Bill Rambeard’s Rad Bad Blasterball is a cute little endless block breaker game that I wrote in Godot. My inspirations for this project were Breakout, Arkanoid, pinball, Chuck E. Cheese, and the upper midwest. The game requires the player to keep balls in play, juggle blocks, avoid poison, and hit a target to get multiball.
I love to make games !! I’ve made things in Godot, Unreal, and Gamemaker. I like Godot the best because I think it’s cool B-]. Anyway, here are a couple of projects:
Skooter Skunk is an endless runner game that I wrote in Gamemaker. My inspirations for this project were Sonic The Hedgehog, Guardian Heroes, and Simon Belmont’s special attacks in Super Smash Brothers Ultimate. The game requires the player to avoid three different types of enemies and collect powerups.HOME